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Indie Games: Developer Interview Round-Up

Which indie developers should you know about? GameTap interviews a dozen of them.

The indie gaming scene is an ongoing, ever-changing landscape that reaches from one-man development "teams" to four- to five-person studios. In our quest to reveal a wide array of teams whose games you should know about and play, we've interviewed a dozen developers. We're starting today with a handful and as the week progresses, we'll highlight more.

Indie Games: Iron Dukes Interview
This low-tech minigame compilation focuses on fiction, art, and sound.

Indie Games: Globulos Interview
Marbles, sand, and soccer in a videogame? French developer Globz makes it happen.

Indie Games: Goo Interview
Pillowfort's Tommy Refenes loves a challenge. Goo is a testament to hard work and great talent.


The Dishwasher: Remember kids, when you see the guy who washes dishes in the back of the restaurant--be nice to him.

Indie Games: The Dishwasher Interview
Microsoft's new XBLA darling is all it's cracked up to be.

GAMETAP STAFF RECOMMENDS: Mr. Robot, Gumboy Crazy Adventures

Indie Games: Fret Nice Interview
Mårten Brüggemann says the Guitar Hero peripheral is underused. His answer? Fret Nice.

Indie Games: Battleships Forever Interview
Sean Chan Hong explains how complicated RTS games inspired him to create his own.

Indie Games: Clean Asia Interview
Jonatan Soderstrom, aka Cactus, often creates a single game in a day. How does he do it?

Indie Games: Crayon Physics Deluxe Interview
IGF award winner Petri Purho talks crayons, physics, games.

Check back next week for more interviews.


Questions or comments? Email the GameTap editors and let us know.

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