Player reviews (22)
Not a bad game - not particularly great, but certainly not bad. I haven't finished it yet, so spoilers are nonexistent here, so let's stick with the basics:
All scored out of a possible 10,
Graphics: 6 (Though probably a 9 or 10 when it was new - the facial animations are terrible, but other than that, they hold up rather well.)
Sound: 5 (Not very detailed, and other than enemy voices, all you'll hear in combat are shots and the music - not a lot of 'listening for enemy footfalls' and such, if you're a stealth player like me.)
Music: 2 (I've only noticed it during fights, and then it's nothing but 'heavy metal guitars'. Fun, but doesn't lend itself to attempts to be stealthy. At least when the battle music fades out, it's a good indicator that there's not a nearby enemy that I didn't notice firing at me.)
Controls: 6 (Pretty smooth for the most part, but when you're sneaking, it's easy to get your character hung on things, even things MUCH smaller than yourself, and you have to wiggle a bit to get unstuck. That's annoying. The default control scheme was a touch awkward for me, but it can be customized, so no worries there.)
Voiceover: 3 (I don't mind accents, but when the people speaking clearly aren't at home with English - so you end up with 'ingenious' pronounced as 'engine-ous' - then you probably need to rethink your casting choices.)
Story/Writing: 7 (Not bad, some of the jokes are clever, but the whole 'tough guy protagonist who makes pithy 'I don't need you' type comments to everyone' thing is a touch overdone. Other than that little trope getting repeated, though, it's really not bad, very creative, I'd have liked a little more background, but for as short as the game is said to be, it seems like enough. Bite-size backstory for a bite-size game.)
Art/Environments: 8 (Actually REALLY nice. I genuinely enjoyed the areas in which I've played. The lack of music suited to them hurt, because with a good score, each level could have been wonderfully atmospheric. As it is, they're pretty, and nice to wander in, but only have two settings: Deathtrap or Sterile.)
I've seen this game compared to Deus Ex, but anyone who would has clearly never played Deus Ex. The fact that you shoot people and that you have special abilities are about the only things these two have in common. Infernal does not have a whole lot of character interaction, no character customization, and no choice in how the story progresses. It's like comparing Golden Axe and The Elder Scrolls IV: Oblivion. Don't do it.
On the other hand, to anyone who knows what a 'genre' is, complaints about Infernal being a rehashing of other games at the time should be moot. There is, perhaps, one game a year that actually changes something significant about how a particular type of game is played. Many games get that label, but few actually do it. That was said about Halo, but literally every aspect of Halo can be directly drawn from games that proceeded it. Mass Effect (which I love), Elder Scrolls, all of them have drawn from earlier works. (I would say that Portal did do soething new, though.) To imply that Infernal is somehow bad just because it's not one of those VERY VERY rare games is a poor criticism, indeed.
All in all, for my experience so far, I'd call it middling. If it's relatively short, then it'll be worth the time I've spent on it.
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