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 Box Art Writer's Block: Project #5 

 Box Art Writer's Block: Project #5 
February 25, 2009, 10:13 am
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Post Box Art Writer's Block: Project #5







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WTF Wednesday is a staging ground to deploy interactive, engaging discussions, and random grassroots projects to our online GameTap Community to participate and interact in. Staff and Community participation encouraged! Created by gamers, for gamers.

Box Art Writer's Block


We have dug through our vaults in order to bring you the finest videogame concept art, but we need your help making the next blockbuster game out of it. Respond with your idea


February 25, 2009, 10:14 am
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Post Re: Box Art Writer's Block: Project #5
Here goes the boxart
!http://img.gametap.metaboli.fr/web30/media/WTF/WTF.random.assets/vdaymassii.png!


February 25, 2009, 10:56 am
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Post Re: Box Art Writer's Block: Project #5
Jeremy has never had date that didn't end with the girl leaving because of his romantical ineptitude, so cupid has issued an ultimatum, have a successful date by the end of valentines day or die because he can't stand to see him fail any more.

you play as Kewpie, cupids non-evil twin.Kewpie is not like his hateful brother and feels sorry for Jeremy and decides to help him prevent a dating massacre of epic proportions.

pose as a waiter and act like Jeremy actually speaks French,catch drinks he knocks over on his date,throw a Frisbee at his head when he is about to say something stupid and much more! this game will keep you on your toes as Jeremy finds new and exiting ways to ruin a date!

and be sure to keep an eye on the crying cupid meter if the bowl below the statue fills up with tears then cupid will try to end the deal here and now and come after Jeremy with whatever object is at hand you then have to stop him in a heated street fight!(ok so we admit it's just game of Rock,Paper,Scissors)

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Last edited by jac1002 on July 26, 2010, 9:13 am, edited 1 time in total.

February 25, 2009, 2:19 pm

Joined: January 3, 2009, 12:14 am
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Post Re: Box Art Writer's Block: Project #5
Who knew Cupid had such a heart of stone. Armed with an endless supply of Necco candy hearts and 1-800-Flowers.com carnation bouquets, fight Cupid and his swarm of ruthless Hallmark Greeting card ninja assasins. Watch out for their deadly yet romantic and thoughtful combo attacks. Endure the final battle with Cupid as blood pours from his eyes while his Medusa gaze turns you to stone. If that was not enough, pull his finger to unleash the raunchiest holliday experience you have ever experienced next to last minunte shopping for 50% off Palmer Chocolates on V-day at Wal-Mart. Get ready to love again, for the very last time.





February 25, 2009, 2:37 pm
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Post Re: Box Art Writer's Block: Project #5
Recommended for girls ages 8 to teens.

Your daughter will learn and have fun in this cosmetics application simulation. Practice first with a simple stone statue and advance to virtual renderings of prima-dona superstar models who fuss and fume as they are primped for Valentine's Day festivities.

Note to overseas box art printer: It's spelled M-A-S-C-A-R-A, not massacre.


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February 25, 2009, 3:02 pm

Joined: January 3, 2009, 12:14 am
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Post Re: Box Art Writer's Block: Project #5
I wanted to elaborate a bit, please remove my previous response.

Who knew Cupid had such a heart of stone. Armed with an endless supply of Necco candy hearts and 1-800-Flowers.com carnation bouquets, fight Cupid and his swarm of ruthless Hallmark Greeting card 16-bit ninja assasins. Watch out for their deadly yet romantic and thoughtful combo attacks. Endure the final battle with Cupid as blood pours from his eyes while his Medusa gaze turns you to stone. If that was not enough, pull his finger to unleash the raunchiest holliday experience you have ever experienced next to last minunte shopping for 50% off Palmer Chocolates on V-day at Wal-Mart. Earn prize points after each stage. Save them up to buy various game equipable diamond engagement rings from the virtual Zales prize redemption center accessible via the options menu. Collect them all.

Fall in love for the very last time in V-Day Massacre II: Cupid's Corporate Love Rondezvous.


February 25, 2009, 3:45 pm

Joined: April 2, 2009, 5:20 pm
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Post Re: Box Art Writer's Block: Project #5


It started out like a normal Valentine's day...

But then...

+It happened+

Suddenly everything went +wrong+

And then came one crazy cupid...

Whose sole mission is to stop people's soul mission.....

On February 14,

Get Ready for some Chocolate Pain...



V-DAY MASSACRE II
Only on the Sega Genesis


February 25, 2009, 4:05 pm

Joined: April 1, 2009, 7:14 pm
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Post Re: Box Art Writer's Block: Project #5
When does this event actually end? If I remember right, the page for it says it will end one minute earlier than it actually even begins.


February 25, 2009, 6:36 pm
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Post Re: Box Art Writer's Block: Project #5
Most WTF events last about one week

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February 25, 2009, 6:57 pm
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Post Re: Box Art Writer's Block: Project #5
In this Sega Genesis game you play as Cupid against the forces of Hell.
Unlike V Day Massacre 1 you can play through the game in more than 1 way.
It can be played as a side scrolling platformer or
as a shooter much like Galaga.

The storyline is God has been brought down by Satan and for some
reason needs YOUR help to kill satan.
Throughout the game you will fight the forces of hell and eventually
Satan himself.
In an odd twist at the end of the game you unlock evil Cupid(much like on the cover
but covered in blood head to toe). While playing as Evil Cupid you enter a
storyline where Cupid gives in to the devils bribery and goes on a quest to kill God.
In that storyline you fight the forces of heaven and even God himself
(who looks like he did on South Park). Also when playing as evil cupid
you have many new powers like turning blood in to health or the devil mode.

That means 4 STORY MODES TO PLAY THROUGH.
They just don't make games like this anymore.

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February 25, 2009, 7:20 pm

Joined: April 2, 2009, 5:20 pm
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Post Re: Box Art Writer's Block: Project #5
I decided to revise mine a bit:



It started out like a normal Valentine's day...

But then...

It happened

Suddenly everything went wrong

And then came one crazy cupid...

Whose sole mission is to stop people's soul mission.....

On February 14,

Get Ready for some Chocolate Pain...

'Cause this one's stranger than love





h4. THIS
h3. IS
h2. THE
h1. ONE
V-DAY MASSACRE II
Only on the Sega Genesis


February 26, 2009, 11:30 am

Joined: July 17, 2008, 1:37 am
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Post Re: Box Art Writer's Block: Project #5
The gameplay should be Side scroll like Contra but with full use of those sick 16 bit graphics baby!
It should have a vampire play the main character and hell make all the people fall in love with him with his powers
Hell have This Cool looking Dante Char Image with Rpg type level ablilities and with something creepy BGM. This Dude could start off as some Blood thirsty vamp and By The Of the game Transform into a Awesome creature of the night. Rough Concept


February 26, 2009, 12:38 pm
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Post Re: Box Art Writer's Block: Project #5
It should definitely make full use of Blast Processing.

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February 26, 2009, 3:30 pm
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Post Re: Box Art Writer's Block: Project #5
In this installment of V-Day Massacre you play as a man possesing Cupid. You fly around the local mall possessing the bodies of hapless boyfriends and husbands. Your goal is to collect enough loot from the various stores to please the woman in your life on Valentines day. Do you go for the quick low point flowers, or do you fight your way to the high scoring jewlery counter? Don't forget the point multiplier greeting card on your way out.



At the end of each level you must battle the 'Boss' aka the wife or girlfriend. Enevitably, no matter how much loot you have collected, the pretty little lovey dovey boss breaks open to revieal a screeching howling bloodsucking monster out to destroy you for not bringing enough loot.



This is where you must destroy or be destroyed. Then leave the body of the victim and head back to the mall to face ever more difficult opponents.

If you manage to survive through all 28 levels, you will recieve your credits screen with an image of all the poor men having a good time playing Sega with Feb 14 clearly showing on the wall calendar with the message along the bottom reminding the player that "It is physically impossible to do anything romantic on Valentines Day."


February 26, 2009, 3:50 pm
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Post Re: Box Art Writer's Block: Project #5
I've decided that I'm not as good as words as I am with pictures. Thus, I have provided two screenshots with this post. Thus you'll be better able to see what the game is like.

After the first Valentine's Massacre, Cupid hung up his bow and arrow. Valentine's was safe once and for all. However, as you'll remember, right when the game ended, a mysterious figure appeared. Now we find out it's...

SANTA CLAUS

That's right, Santa has decided that Valentine's Day is nothing but a consumer holiday, and is out to destroy it once and for all by extending Christmas through February. Reluctantly, Cupid has to pick up his bow and fight back! The game is divided into two parts.

[http://img.photobucket.com/albums/1003/buster42/ValentineMassacre1.png]

Here's a shot from the first part. Here, you have to run through the Christmas-converted cities, fighting back against the brainwashed citizens to convert them back to love. You have to convert as many of them as you can in the time limit in order to do well in the second part.

[http://img.photobucket.com/albums/1003/buster42/ValentineMassacre2.png]

The real-time strategy part! Crush Santa's forces before they take back the city again! It's important to convert as many people as you can in the first part so you have more troops here. The hearts determine how many troops you have, the $ how much money to build things. The player in this screenshot has foolishly built his Hospital close to one of Santa's reindeer sheds. While the guarding policeman has taken out one reindeer, I don't think he'll reload in time for the next one.

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February 26, 2009, 7:12 pm
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Post Re: Box Art Writer's Block: Project #5
Keeping with the idea of a Genesis game, I think it should be a shooter/adventure title, like Golden Axe but with a more open ended feel like GTA, just not so vast b/c we are dealing with a Genesis title. The storyline: Your character, Arturos, is a lonely person. No one likes him, no one talks to him. The women scoff at him and he is isolated and jaded. One day, Arturos finds this funky little shop, full of relics and ancient texts. He comes across this skull (or it could be a book) that the shopkeeper says will grant him what he desires. Upon gazing at this relic, he hears the voice of Satan in his head. Next thing he knows, he is transported to another dimension where he meets with Satan. Satan sees Arturos' potential and gives him the choice to follow the left hand path. You see, people have been exploiting and squandering love for so long, with their cheating and dishonesty that Satan's powers have grown enough to tap a special individual to carry out his bidding--to bring hell to earth for one day, Valentine's Day. Arturos of course, accepts. The game would revolve around a quest to creatively terrorize and kill various symbols of love--couples, puppies, Cupid, etc. I would stay away from a direct "assault on God". After all, Satan is limited in his power, he is just trying to ruin a bad holiday.

I have always liked games where you play the bad guy. My idea here would be to keep it in that cheesy Genesis vein, but also in that fun vein (like Streets of Rage or Double Dragon. Nothing super advanced and sure the storylines are cliche, but how fun were those games!) So, the ultimate goal here would be to bring as much misery to the "loving couples" as possible. Arturos' powers could range from simple melee attacks with standard weapons to gut wrenching uber powers like demon summoning and even bringing the Bad Man Himself to do some heinous stuff. Powers would revolve around your standard magic fare, but more towards Necromancy and Summoning. Imagine sending a small army of undead to kill a couple sitting under the moon having their V-Day? Pretty sick.

I think it would be neat to somehow bring a level system into it for some real character development. It obviously wouldn't be fun to get all your powers immediately. Arturos would have to roam the land seeking out the seven seals of Hate to open his powers, the final of which would be the ability to summon Satan himself to bring the pain! Maybe give the ability to raise the dead in large proportions as you get higher in levels. In the beginning, I would limit powers to just super strength, the ability to perform heinous kills but nothing demonic, until the powers open up.

Of course, an epic quest to ruin love needs epic enemies. First, there is the preacher, Paul, who recognizes Arturos' possession. While Paul is hoping to somehow save Arturos' soul, he is also trying to kill him to stop him from bringing hell to earth. Since in this world we have Satan summoning Arturos, it would make sense that Paul could summon various angels, maybe even Cupid himself, only making Cupid less frilly and more of an arch angel type character. Of course, since this is ultimately "the bad guys can win" kind of idea, there would be plenty of fodder for the player to use his powers on. Perhaps incorporating a Godfather style kill system making the more inventive kills worth more Demonic points to unleash your powers. There was a really cool Genesis title where you played a poltergeist harassing the household, yet there were real enemies that could hurt you. Think in that vein. Fun, yet challenging.

Ultimately, the final showdown would be Arturos v. The Preacher. It could be cool to go cliche and make it Satan v. God with our characters transforming, but I like the idea of a sinister puppet (Arturos) and a super powered Paladin type guy (Paul) slugging it out, summoning their demons and angels and just pretty much having their own personal armaggedon.

Or you could just make an ultra violent gangster game, based in the thirties, and have the gangs shoot it out, like the holiday references.

Just some ideas, hope you guys like them. If I can think of anything else, I'll post it. I have Yars Revenge on the brain right now, so I'm out of here!


February 26, 2009, 7:50 pm

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Post Re: Box Art Writer's Block: Project #5
WIN!


May 5, 2011, 11:17 pm

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Post Re: Box Art Writer's Block: Project #5
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December 16, 2011, 10:46 am

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Post Re: Box Art Writer's Block: Project #5
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