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 Problem Launching Trine? 

 Problem Launching Trine? 
October 12, 2009, 8:49 pm

Joined: August 29, 2009, 3:01 pm
Posts: 8
Post Re: Problem Launching Trine?
I have visual studio installed on my machine, and I get a debugger option when I try to start trine. here's my log: Cyan-388


October 13, 2009, 8:09 am
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Post Re: Problem Launching Trine?
compumom wrote:
hate to just repost what was posted here, but i'm having the same problems as the others. I installed the driver engine from the game's page, didn't help (100% of the times, i'm getting that the game crashed. Using Vista, and I can play Crysis on this so please don't pst "upgrade your system"). Should i try deleting it and redownloading it? Game looks really interesting, if not oddly similar to Lost Vikings >.>

Links to the current versions of DirectX and Agea PhysX are at the top of this post. I am assuming that by "driver engine" you are referring to one or both of those?

If you post your logs (directions on tech support forum page) I will be glad to take a look at them as that is always the fastest way to get help.

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October 13, 2009, 8:17 am
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Post Re: Problem Launching Trine?
FredFredrickson wrote:
I have visual studio installed on my machine, and I get a debugger option when I try to start trine. here's my log: Cyan-388

From a GameTap player point of view, everything looks like it launched fine based on your logs. Sounds like Trine just crashed on you and you got an option to attach the debugger since you have studio installed.

Looks like you have latest DirectX based on your logs. Are you sure you have latest Agea PhysX? Link is on the top of this post if you have any questions about that.

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October 13, 2009, 5:14 pm

Joined: August 29, 2009, 3:01 pm
Posts: 8
Post Re: Problem Launching Trine?
Tyrion wrote:
FredFredrickson wrote:
I have visual studio installed on my machine, and I get a debugger option when I try to start trine. here's my log: Cyan-388

From a GameTap player point of view, everything looks like it launched fine based on your logs. Sounds like Trine just crashed on you and you got an option to attach the debugger since you have studio installed.

Looks like you have latest DirectX based on your logs. Are you sure you have latest Agea PhysX? Link is on the top of this post if you have any questions about that.


Yes, I just recently installed the recent physX from this forum actually. I see that it's crashing, unrelated to the debugger on my machine. any ideas?


October 13, 2009, 8:22 pm
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Post Re: Problem Launching Trine?
FredFredrickson wrote:
Yes, I just recently installed the recent physX from this forum actually. I see that it's crashing, unrelated to the debugger on my machine. any ideas?

Do you ever see the Trine launcher or does it pretty much crash immediately?

Do you have any 3rd party anti-virus or firewall software installed? If so, I would try disabling it and see if that changes the behavior.

We also just determined today that if you have directly or indirectly caused the Windows Firewall service to stop, it can prevent you from successfully starting PC games on some platforms. That would be something good to check with msconfig if you have a question about it.

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October 14, 2009, 11:41 am

Joined: August 24, 2009, 4:58 pm
Posts: 3
Post Re: Problem Launching Trine?
1. Firefox 3.5.3
2. Windows 7 x64
3. Rebooting doesn't help
4. No Gametap error code.
5. Xray-707
6. Trine doesn't work
7. Burgertime works
8. N/A
9. Yes
10. The Trine settings box does appear. I select my resolution. I click
the launch button. I see my mouse icon spin, and the game just disappears. I only see my desktop.

Windows firewall service is running, and DEP and security software settings don't appear to make a difference. CPU is showing as 00 for trine launcher.

Using a Radeon 4870 with Cats 9.9


October 14, 2009, 12:55 pm
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Post Re: Problem Launching Trine?
If you get the Trine launcher to appear, that rules out most of the player config / security / firewall issues.

I can see from your logs that you have the correct DirectX version. This sounds like the experience someone has if they do not have the correct PhyX installed on their machine. It could be a video driver issue too- we have had a number of early Windows 7 users that needed to update their video drivers from the vendor.

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October 14, 2009, 1:12 pm

Joined: August 24, 2009, 4:58 pm
Posts: 3
Post Re: Problem Launching Trine?
Tyrion wrote:
This sounds like the experience someone has if they do not have the correct PhyX installed on their machine.


I have the latest installed from the link provided in the first post

Quote:
It could be a video driver issue too- we have had a number of early Windows 7 users that needed to update their video drivers from the vendor.


I'm using the latest for my card: http://game.amd.com/us-en/drivers_catal ... ws-7-64bit


October 14, 2009, 1:30 pm
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Post Re: Problem Launching Trine?
I don't have any immediate suggestions for you. Sounds like you have run through all of the known issues.

We are going to release another 64 bit PC game tomorrow. Try that one and see if it works. If it does, we will at least know that the issue is probably related strictly to Trine. If you have problems with the new title also, lets talk about some next steps to get more data about your system. If you can get a system dump using ProcessMonitor and upload it to our FTP site, I will be glad to take a look at it.

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October 14, 2009, 1:45 pm

Joined: August 24, 2009, 4:58 pm
Posts: 3
Post Re: Problem Launching Trine?
I managed to get Trine working. I downloaded Trine demo from the official game developer's website. I forced the demo to install direct x, physx, and the WMC codec (which I'm pretty sure I was missing, and that was probably the problem). The Trine demo download is located at http://trine-thegame.com/site/
Then I ran Trine demo. That worked.

Then I tried Trine in Gametap. That worked.

Then I uninstalled Trine Demo.

Then I tested Trine again in Gametap, and Trine still works.
I have a feeling that I didn't have the codec installed.


October 14, 2009, 4:32 pm
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Post Re: Problem Launching Trine?
Awesome. Thanks for posting the solution.

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October 14, 2009, 8:55 pm

Joined: June 19, 2009, 5:20 pm
Posts: 6
Post Re: Problem Launching Trine?
Okay, game has downloaded (thanks) now it won't run. I did that thing where I downloaded the demo from the official site and installed everything from there, but nothing. The cursor has the "wait" symbol for a second then "teleports(?)" to the top-left corner of my screen and no game (can't even run the demo). suggestions?
Log code: Khaki-330


October 14, 2009, 10:24 pm
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Joined: August 9, 2007, 7:42 pm
Posts: 26
Post Re: Problem Launching Trine?
mcdenise81 wrote:
Okay, game has downloaded (thanks) now it won't run. I did that thing where I downloaded the demo from the official site and installed everything from there, but nothing. The cursor has the "wait" symbol for a second then "teleports(?)" to the top-left corner of my screen and no game (can't even run the demo). suggestions?
Log code: Khaki-330



Well, if you can't get the demo to run, that's not a Gametap issue. It's an issue between your computer's config (drivers, hardware, etc.) and the game itself. If the demo won't run, then Gametap's version isn't going to run either. I'd recommend posting in Frozenbyte's forum to see if you get any help: http://frozenbyte.com/board/viewforum.php?f=15

System Requirements

o OS: Windows XP, Windows Vista or Windows 7
o Processor: 2.0 GHz CPU (Dual-core recommended)
o Memory: 512 MB (XP), 1 GB (Vista)
o Graphics: Radeon X800 or GeForce 6800 or better
o DirectX®: 9.0c


October 15, 2009, 6:19 am
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Joined: March 31, 2009, 4:54 pm
Posts: 63
Post Re: Problem Launching Trine?
Tyrion wrote:
compumom wrote:
hate to just repost what was posted here, but i'm having the same problems as the others. I installed the driver engine from the game's page, didn't help (100% of the times, i'm getting that the game crashed. Using Vista, and I can play Crysis on this so please don't pst "upgrade your system"). Should i try deleting it and redownloading it? Game looks really interesting, if not oddly similar to Lost Vikings >.>

Links to the current versions of DirectX and Agea PhysX are at the top of this post. I am assuming that by "driver engine" you are referring to one or both of those?

If you post your logs (directions on tech support forum page) I will be glad to take a look at them as that is always the fastest way to get help.

Ageia hasn't owned PhysX for what, a year or two now? It's nVidia (to the detriment of every PC video gamer)

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October 17, 2009, 10:37 am

Joined: April 12, 2009, 1:15 am
Posts: 2
Post Re: Problem Launching Trine?
I can't get Trine or Trackmania Unlimited to work. With Trine I get the launcher, then no matter what settings I pick it crashes. I have the latest nVidia driver and Physx software and the WMV codec from Frozenbyte. The Trine demo runs fine. Trackmania just pops up a window "Nadeo Launcher has stopped responding." With either I have to end-task on the Gametap player and restart my browser to play anything else or try to launch one of those again. Vista Ultimate x64. Windows problem reports look pretty generic:

Product
Trine

Problem
Stopped working

Date
10/17/2009 10:28 AM

Status
Report Sent

Problem signature
Problem Event Name: APPCRASH
Application Name: trine.exe
Application Version: 1.0.0.1
Application Timestamp: 00000000
Fault Module Name: StackHash_2977
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 000209c9
OS Version: 6.0.6002.2.2.0.256.1
Locale ID: 1033
Additional Information 1: 2977
Additional Information 2: 4154dcc88df2e0dbee447ed00a9843ce
Additional Information 3: 0abd
Additional Information 4: f0e789883530ce93c9216f7c856bab47

Extra information about the problem
Bucket ID: 1507828346

--AND--

Product
Nadeo Launcher

Problem
Stopped working

Date
10/17/2009 10:27 AM

Status
Report Sent

Problem signature
Problem Event Name: APPCRASH
Application Name: TmForeverLauncher.exe
Application Version: 1.0.0.1
Application Timestamp: 00000000
Fault Module Name: StackHash_0bc4
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: c0000005
Exception Offset: 000209c9
OS Version: 6.0.6002.2.2.0.256.1
Locale ID: 1033
Additional Information 1: 0bc4
Additional Information 2: a36997f71cc56876e650817c9a93b656
Additional Information 3: 0bfc
Additional Information 4: 6b94ff5710d98c1c4d3431aaf25b8d3f

Extra information about the problem
Bucket ID: 1509656465


-- Any helpful logs I could post/send? Thanks.


October 18, 2009, 5:55 pm
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Joined: August 11, 2009, 1:51 pm
Posts: 47
Post Re: Problem Launching Trine?
Tyrion wrote:
compumom wrote:
hate to just repost what was posted here, but i'm having the same problems as the others. I installed the driver engine from the game's page, didn't help (100% of the times, i'm getting that the game crashed. Using Vista, and I can play Crysis on this so please don't pst "upgrade your system"). Should i try deleting it and redownloading it? Game looks really interesting, if not oddly similar to Lost Vikings >.>

Links to the current versions of DirectX and Agea PhysX are at the top of this post. I am assuming that by "driver engine" you are referring to one or both of those?

If you post your logs (directions on tech support forum page) I will be glad to take a look at them as that is always the fastest way to get help.


I uninstalled and reinstalled both drivers, that seemed to work, not sure why though. Might help out someone else who's having problems still.

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