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 The Official 64-bit Support Suggestion Thread 

 The Official 64-bit Support Suggestion Thread 
October 13, 2009, 3:41 pm
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Post Re: The Official 64-bit Support Suggestion Thread
tsrblke2 wrote:
LittlestCthulhu wrote:
We're putting a 64-bit filter option in the game browsing area to make it easy to find the 64-bit games.



I'm guessing the filters not in yet because it would only show one game.


You'd have guessed correctly, it shouldn't be too long before that's rectified.

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October 15, 2009, 10:47 am
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Post Re: The Official 64-bit Support Suggestion Thread
Get in there with Trackmania United Forever. I think I have a new favorite game for a while. And the community features are totally sweet.

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October 18, 2009, 2:38 am

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Post Re: The Official 64-bit Support Suggestion Thread
I looked the pipeline blog and saw the BC games that are being tested for 64 bit conversion. More then some of the games that are being done first on that list is dissapointing. I thought Gametap held a vote or poll on which games to be converted first. I also don't understand why Heroes of Might and Magic V was released with no 64 bit support when you had the tech to do so. I hope all future new games will have 64 bit enabled from the get go.

I would like to ask for periodic votes for 64 bit conversion. Maybe bi-weekly or every month. Lets say gametap is converting 8 games a month. The games that have the most votes should be converted first working its way down to the 8th game. Then the following month gametap puts up another vote for the next 8 games. I would like the gametap community to have influence on which games to convert first.


October 18, 2009, 11:08 am
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Post Re: The Official 64-bit Support Suggestion Thread
gaminphreak wrote:
I would like the gametap community to have influence on which games to convert first.


They do, albeit indirectly. Gametap is encoding the titles that rank as the most-played on the site first.

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October 18, 2009, 1:29 pm
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Post Re: The Official 64-bit Support Suggestion Thread
gaminphreak wrote:
I also don't understand why Heroes of Might and Magic V was released with no 64 bit support when you had the tech to do so. I hope all future new games will have 64 bit enabled from the get go


Future games are supposed to be Yummy Enocoded (i.e. 64 bit ready). My guess is HMMV was already on its way down the pipe before 64 bit got going, so rather than scrap it and start over (thus preventing anyone from playing) they went ahead and released what they had.


October 19, 2009, 12:49 am

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Post Re: The Official 64-bit Support Suggestion Thread
macnbc wrote:
gaminphreak wrote:
I would like the gametap community to have influence on which games to convert first.


They do, albeit indirectly. Gametap is encoding the titles that rank as the most-played on the site first.


I would like to explain what I meant as the gametap community.

Most-played games does not include the whole gametap community. What is being re-encrypted first mainly concerns your paid members who can't even play the games. This is why you are doing this in the first place. The users who only have a 64bit operating system should also have a vote or a choice in what games get enabled first. The way it is is now takes no consideration to the members who cant even play the games they want because there is no 64 bit support. Most-played may be very different it there was 64 bit support. I hope you see where I'm coming from.


October 19, 2009, 7:44 am
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Post Re: The Official 64-bit Support Suggestion Thread
Not really, unless the gaming tastes of 64-bit users goes in a completely different direction. It seems to me there's a pretty good variety of games in the list, too.

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October 19, 2009, 7:51 pm
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Post Re: The Official 64-bit Support Suggestion Thread
We are certainly prioritizing games which are among the most popular. Looking at legacy game play stats to help prioritize the pipline makes total sense I think.

Another *major* influence on the pipeline is that there are a boatload of games that are already packaged by our new encryption vendor. In other words, one of the biggest hurdles in getting the game released has already been done for us. Trine and Trackmania are examples of this. They were pretty much ready to go, they just needed some basic QA and we needed to prepare some web content for them. Expect for the first 30-50 games released for 64 bit to be games like this. Once we have a critical mass of 64 bit games released, I expect we will start to roll out the old titles that we will need to repackage ourselves, which will be a slightly slower process (although not as slow as with our old vendor, for sure).

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October 21, 2009, 10:33 am
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Post Re: The Official 64-bit Support Suggestion Thread
Hang on people let's not get carried away. The 64-bit games that are currently in testing are not games that were re-encoded based on community feedback, these are the games that were already 64-bit compatible from Metaboli's packaging team. They were already encoded and can be released quickly.

Rest assured the games we've requested to be updated do actually reflect the poll that taken several weeks ago.

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October 23, 2009, 12:08 am
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Post Re: The Official 64-bit Support Suggestion Thread
Now that a filter is available, I've added a link in the OP to it. Or you could just click here, you know, either way.

I highly suggest Overlord or Tomb Raider Anniversary.

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October 28, 2009, 7:59 am

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Post Re: The Official 64-bit Support Suggestion Thread
Quote:
Another *major* influence on the pipeline is that there are a boatload of games that are already packaged by our new encryption vendor. In other words, one of the biggest hurdles in getting the game released has already been done for us. Trine and Trackmania are examples of this. They were pretty much ready to go, they just needed some basic QA and we needed to prepare some web content for them. Expect for the first 30-50 games released for 64 bit to be games like this.


Please say this is not so................trackmania and trine are bugged! Trackmania is really bugged.


October 28, 2009, 9:57 am
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Post Re: The Official 64-bit Support Suggestion Thread
I think we've got an updated build of Trackmania coming soon, Trine isn't bugged. That's not to say you aren't having problems running it, but that's the nature of PC gaming not something inherent to our build of Trine.

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November 1, 2009, 11:31 am

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Post Re: The Official 64-bit Support Suggestion Thread
Seems to be my day to spend at GameTap so I thought I would pop in here and post two points.

First, kudos on getting 64-bit into play! Bit long in the coming but now it's in and I am impressed with speed titles are hitting the catalog. Good job.

Second, as you queue up your work, I hope you will remember to put some time into the games for the younger folks. In particular the Humongous games. I suspect that they are mostly run by the same game engine, with any luck what fixes issues with one will be applicable to the others. I know from watching my kids here that they are always playing one of those games, but not always the same one - so a ranking on popularity only might not show this.

Edit: removed snark.


November 2, 2009, 9:10 am
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Post Re: The Official 64-bit Support Suggestion Thread
bargeral wrote:
Second, as you queue up your work, I hope you will remember to put some time into the games for the younger folks. In particular the Humongous games. I suspect that they are mostly run by the same game engine, with any luck what fixes issues with one will be applicable to the others. I know from watching my kids here that they are always playing one of those games, but not always the same one - so a ranking on popularity only might not show this.

I wholeheartedly agree. These games represent hours of recreation for my kids each week and I would like to see us get some of them on the 64 bit list.

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November 15, 2009, 9:47 am
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Post Re: The Official 64-bit Support Suggestion Thread
Send me a postcard when you have some games worth my while on 64-bit. I just cancelled my premium service and I'll be saving my $10 in the meanwhile. Probably spend it on games on Steam instead. I hope it doesn't take forever for more 64-bit games, but it looks that way to me.

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November 15, 2009, 1:01 pm
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Post Re: The Official 64-bit Support Suggestion Thread
I'm willing to concede not every game on the 64 bit list is Grade A awesome!!!!!!, but still. 2 Unreal Tournement games, Hitman games, a Tomb Raider Game. IMHO there's at least 3-4 games worth playing now. And that will keep me busy until the new games come out.


November 21, 2009, 12:51 pm
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Post Re: The Official 64-bit Support Suggestion Thread
tsrblke2 wrote:
I'm willing to concede not every game on the 64 bit list is Grade A awesome!!!!!!, but still. 2 Unreal Tournement games, Hitman games, a Tomb Raider Game. IMHO there's at least 3-4 games worth playing now. And that will keep me busy until the new games come out.


But, not even one good strategy game. If only Civ 4 had been on that list, I'd have kept my subscription going. Thing is I want to play a bunch of games on Gametap and I don't want to buy them on Steam because I know(hope) that Gametap will eventually release a 64-bit version.

Waiting is the hardest part :cry:

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November 21, 2009, 4:02 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Civ4 is remarkably popular, so I'm sure it's near the top of the Rencryption list. Of course therein lies the problem, it's one of the ones that has to be reencrypted. But lack of a single game doesn't make a list suck.


November 21, 2009, 9:14 pm
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Post Re: The Official 64-bit Support Suggestion Thread
i dont know if its been suggested but what about Stalker Shadow of Chernobyl

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November 22, 2009, 4:45 pm
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Post Re: The Official 64-bit Support Suggestion Thread
tsrblke2 wrote:
Civ4 is remarkably popular, so I'm sure it's near the top of the Rencryption list. Of course therein lies the problem, it's one of the ones that has to be reencrypted. But lack of a single game doesn't make a list suck.


Lack of the vast majority of games does make the list suck. Especially when still charging full price and not adding anything new to it in the last month.

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November 22, 2009, 5:03 pm
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Post Re: The Official 64-bit Support Suggestion Thread
jgon9 wrote:
tsrblke2 wrote:
Civ4 is remarkably popular, so I'm sure it's near the top of the Rencryption list. Of course therein lies the problem, it's one of the ones that has to be reencrypted. But lack of a single game doesn't make a list suck.


Lack of the vast majority of games does make the list suck. Especially when still charging full price and not adding anything new to it in the last month.

AFAIK (and I could be wrong on this), all new games added are 64-bit compatible. There were also two new games added recently. Not major games, but it is something.

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November 22, 2009, 5:18 pm
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Post Re: The Official 64-bit Support Suggestion Thread
jgon9 wrote:
Lack of the vast majority of games does make the list suck. Especially when still charging full price and not adding anything new to it in the last month.

You simply don't know what you're talking about. We introduced our first 64 bit game (Trine) just 6 weeks ago. Now we have *30* games that are 64-bit compatible. That's an average of around 5 new games a week. Every new title to the service has been a 64 bit game.

You may not like that games, but don't spout off about us not adding any games when you don't know what you are talking about.

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November 24, 2009, 10:32 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Tyrion wrote:
jgon9 wrote:
Lack of the vast majority of games does make the list suck. Especially when still charging full price and not adding anything new to it in the last month.

You simply don't know what you're talking about. We introduced our first 64 bit game (Trine) just 6 weeks ago. Now we have *30* games that are 64-bit compatible. That's an average of around 5 new games a week. Every new title to the service has been a 64 bit game.

You may not like that games, but don't spout off about us not adding any games when you don't know what you are talking about.



I would like to apologize. I just noticed the full 64-bit game library and it does have a lot of games I want to play. Everytime I was checking the list I was visiting this page:
http://originals.gametap.com/64-bit/games.html

I thought those 16 games were all that there was. But, after searching the full catelog I see there are a lot more desktop games. In fact I have submitted a request to keep my premium service.

Sorry about the mix up. Gametap still rocks! 8-)

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November 27, 2009, 7:29 pm

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Post Re: The Official 64-bit Support Suggestion Thread
When approximately would most of the most-played games be converted? And is there any special way to play 32 in 64 or am i being to creative?


November 28, 2009, 5:17 am

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Post Re: The Official 64-bit Support Suggestion Thread
I'm out.

I imagine I am not the first one to say this, but the lack of 64 bit support is shocking and absurd. I just got a new computer and was excited to run some games that my old system struggled with. I find out that basically every single game that is not a console game or glorified web browser game no longer works. It seems rather pointless to be shelling out a monthly fee for a few glorified web browser and console games I could care less for.

I loved Gametap. I really liked access to old classics and previous generation games that are now no longer in wide circulation that I missed on the first pass. I hope you folks get your act together, because pretty much all new computers are 64 bit, and I imagine most people like me are going to drop Gametap when they realize that their nice new shiny system isn't compatible with the vast majority of worthwhile games on Gametap. Making it so that otherwise happy customers can't use your service simply because they got a new computer seems like a losing business model.

Didn't you people see this coming from a mile away and prepare? 64 bit systems have been around for years, and it isn't like it should come as a huge shock that their adoption is accelerating. How did it get to the point where with years of warning you still were not prepared for the inevitable?

My suggestion? When it comes to 64 bit compatibility, work faster and harder, because this is a complete deal breaker and the problem is only going to accelerate as people replace old computers.

Let me know when you fix your service so that it works with modern computers. Until then, I guess it is Steam for me.


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