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 The Official 64-bit Support Suggestion Thread 

 The Official 64-bit Support Suggestion Thread 
April 1, 2009, 11:08 am

Joined: May 31, 2007, 5:31 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Xenomorph wrote:
It always seemed funny to me that Windows has been in its current 64-bit form (AMD's 64bit) for almost six years now, but there are still so many companies unable to produce a 64-bit version of their software.

I used GameTap many moons ago when it was pretty new. Well, I thought I used it when it was new (back in 2005), although my forum account says it was created in only 2007. I didn't get to play it much before moving to 64-bit and losing access to it.


The forum has been around since then but as been 'reset' at least once, so this new thread was created more recently.

Most all software has 64bit support now, it's generally the drivers that can be problematic. I have the personal suspicion that at least some of the lack of drivers is to 'motivate' customers into purchasing new hardware. I of course can't prove it, but I can definitely see companies dropping support for older hardware, not because it is too problematic to maintain, but because they want people to upgrade. For example that shiny Supports Vista OS sticker on devices as if it's something great and wonderful. I've noticed it a lot with WiFi access points and bridges, the companies somehow can't provide setup software so they claim lack of 64bit support, but you can manually use IE to access set up pages.


April 5, 2009, 1:01 pm

Joined: July 19, 2007, 7:55 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Hey all,

I get the encryption thing; frustrating for us 64bit users during the upgrade, but not something I'm going to sit on a soapbox and scream 'get it done!' as it seems GT is doing the best it can.

Here is my question: for those of us that are long-time subscribers and are suddenly sans our windows game, is there a way to extend our 'premium' content subscription until 64-bit is supported? I understand not wanting to put a date on a 64 bit release, but if it is 3-6 months before I can play my games again, it would be nice to be offered some type of extension since I pre-paid for a year.


April 5, 2009, 1:04 pm
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Post Re: The Official 64-bit Support Suggestion Thread
fido_one wrote:
Here is my question: for those of us that are long-time subscribers and are suddenly sans our windows game, is there a way to extend our 'premium' content subscription until 64-bit is supported? I understand not wanting to put a date on a 64 bit release, but if it is 3-6 months before I can play my games again, it would be nice to be offered some type of extension since I pre-paid for a year.


Did you just get a new PC? Because otherwise you shouldn't suddenly have lost anything.. the 64-bit situation in 4.0 was the same as it was beforehand.

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April 5, 2009, 1:51 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Has there been any word from the higher ups as to if this is coming soon or at all? I would really like an update as I still don't have access to what I'm primarily paying for. (the windows games).


April 5, 2009, 3:55 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Metaboli just introduced a new encryption scheme on their service that has full 64-bit support. There is a good chance we will start using this, it is still a big project to make the GameTap plugin work this new encryption and convert games over to it.

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April 5, 2009, 4:18 pm
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Post Re: The Official 64-bit Support Suggestion Thread
That's awesome to hear. I just got a new Core i7 system with 6GB of RAM, and I'm dual-boot XP 32-bit just for Gametap right now. I'd really like to switch to running 64-bit all the time, as it's kind of a pain to reboot for gametap / everything else.


April 5, 2009, 5:09 pm
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Post Re: The Official 64-bit Support Suggestion Thread
LittlestCthulhu wrote:
Metaboli just introduced a new encryption scheme on their service that has full 64-bit support. There is a good chance we will start using this, it is still a big project to make the GameTap plugin work this new encryption and convert games over to it.



Best news I've heard from you guys in a long time. Are you allowed to link us to some official statement of this information, or do we just have to take your word on it for now. (It's good news anyway, I'd just love to read it for myself.)


April 5, 2009, 5:28 pm
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Post Re: The Official 64-bit Support Suggestion Thread
I know it was posted in the Metaboli forums, but they don't have a search option or I would link it here.

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April 5, 2009, 6:55 pm

Joined: September 2, 2008, 8:27 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Than like ... can I get a refund or something? Seriously, you guys do realize that EVERY system at Best Buy now has x64 Vista, right? And, this Web-based thing is garbage. Go back to the old way, please. I shell out $9.95 and can't play Jack Keane or Al Emmo.


April 5, 2009, 7:00 pm

Joined: September 2, 2008, 8:27 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Or at least no charge until you get this X64 thing going.


April 5, 2009, 7:42 pm
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Post Re: The Official 64-bit Support Suggestion Thread
You could downgrade to the "Classic Pack" all 64 bit ready games, and then upgrade when it gets fixed.


April 5, 2009, 8:28 pm

Joined: July 19, 2007, 7:55 pm
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Post Re: The Official 64-bit Support Suggestion Thread
tsrbike2: Yeah, I did get a new computer (the old one blew up). Though it was a pretty big surprise to find out GT wasn't working; it amounted to a good waste of my time until I found out why the Windows games were not functioning. Do you have a clear 'this won't work in 64 bit' error? Because I wasn't (and still am not) getting it. I'm getting page/download errors (when I have plenty of space, etc. etc.)

If you go to the sales page, you can see at the bottom in very teeny print that 64 bit is only available for classic game pack. I can understand the want not to flag it all over the place, but saying 'windows games will not work with 64 bit operating systems' and producing errors that state so would go a long way...

So I'm A) happy to hear metaboli is on it's way with a 64 bit version but am B) still a bit frustrated that I was flailing around trying to decipher errors and find a cryptic statement on the official site hidden in small text.

Downgrading to classic is a good idea if one didn't pay for the year fee; not a viable solution for those of us who purchased a year at what is now the 'premium' option. Again, I know you guys are wanting the 64 bit version more-so than we are, so I'm not complaining about that. It would, I'm assuming, be a bit easier to flag a 64 bit user when they try to download/play a game by saying '64 bit for this game doesn't work on your system - please read the following FAQ', etc. The old GT client may have made that clear, this new one doesn't.

I think GT is still the best deal around, a bit of a bump for those of the yearly subscribers going through the growing pains of beta would go a long way, if not, that's allright; I'm still inclined at the moment to renew when my subscription is up... but I'm sure there will be a lot more bumps on the way as the new service gets going, and how the new GT reacts to those bumps will effect all of our decisions to see if we want to continue on the new ride your are transitioning us over to.


April 7, 2009, 11:59 am
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Post Re: The Official 64-bit Support Suggestion Thread
LittlestCthulhu wrote:
I know it was posted in the Metaboli forums, but they don't have a search option or I would link it here.


Was this the thread you were referring to? Seems that with the new player tech Metaboli added recently, there's the beginnings of 64-bit support, even though it sounds like it's still in the experimental stages at the moment. It'll no doubt still take a while before this stuff gets integrated here and has decent support, but some tangible evidence that this problem is being investigated and addressed may at least be comforting to those who have been concerned that the issue was being ignored.

BTW, to do a search on Metaboli's forums, just add search.php to the end of the URL, like this.

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April 7, 2009, 12:29 pm
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Post Re: The Official 64-bit Support Suggestion Thread
I believe it was this one.

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April 7, 2009, 5:14 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Even though it doesn't mention it directly, I assume the "Yummy player" is 64 bit ready?


April 7, 2009, 5:15 pm
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Post Re: The Official 64-bit Support Suggestion Thread
yeah.

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April 7, 2009, 5:18 pm
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Post Re: The Official 64-bit Support Suggestion Thread
I'm certain 64bit machines will be the standard sooner rather than later.


April 8, 2009, 5:47 pm
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Post Re: The Official 64-bit Support Suggestion Thread
LittlestCthulhu wrote:
Metaboli just introduced a new encryption scheme on their service that has full 64-bit support. There is a good chance we will start using this, it is still a big project to make the GameTap plugin work this new encryption and convert games over to it.


That's great to hear, now I can hopefully use gametap for the games I want to play again soon.

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April 11, 2009, 3:44 pm

Joined: July 21, 2007, 11:31 pm
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Post Re: The Official 64-bit Support Suggestion Thread
LittlestCthulhu wrote:
Metaboli just introduced a new encryption scheme on their service that has full 64-bit support. There is a good chance we will start using this, it is still a big project to make the GameTap plugin work this new encryption and convert games over to it.

LittlestCthulhu wrote:
I believe it was this one.


Mind pointing out where it says they will support Vista64?
I see nothing there that alludes to any support of 64bit. It sounds more like it will allow access to game directories for modding/direct access. More of a stripping away of their draconian security but still by no means a confirmation of 64bit support.


April 11, 2009, 3:56 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Qliphah wrote:
Mind pointing out where it says they will support Vista64?
I see nothing there that alludes to any support of 64bit. It sounds more like it will allow access to game directories for modding/direct access. More of a stripping away of their draconian security but still by no means a confirmation of 64bit support.


This post confirms it:
http://www.metaboli.co.uk/forum/post281415.html#p281415

I've also talked to multiple Gametap staffers who have all said that Yummy offers x64 support.

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April 13, 2009, 10:48 am
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Post Re: The Official 64-bit Support Suggestion Thread
Qliphah wrote:
LittlestCthulhu wrote:
Metaboli just introduced a new encryption scheme on their service that has full 64-bit support. There is a good chance we will start using this, it is still a big project to make the GameTap plugin work this new encryption and convert games over to it.

LittlestCthulhu wrote:
I believe it was this one.


Mind pointing out where it says they will support Vista64?
I see nothing there that alludes to any support of 64bit. It sounds more like it will allow access to game directories for modding/direct access. More of a stripping away of their draconian security but still by no means a confirmation of 64bit support.


I should have clarified, that post directly announces Yummy support, 64bit OS compatibility is inherent to Yummy's encryption.

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April 15, 2009, 12:33 pm
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Post Re: The Official 64-bit Support Suggestion Thread
So does this mean 64 bit support will be coming soon for gametap games?


April 15, 2009, 12:37 pm
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Post Re: The Official 64-bit Support Suggestion Thread
LittlestCthulhu wrote:
Metaboli just introduced a new encryption scheme on their service that has full 64-bit support. There is a good chance we will start using this, it is still a big project to make the GameTap plugin work this new encryption and convert games over to it.

Note the "big project" part. If they opt to use it, the games will need to be converted and tested. In short "soon" is a matter of opinion.

(I'm not GT staff)


April 15, 2009, 12:46 pm
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Post Re: The Official 64-bit Support Suggestion Thread
tsrblke2 wrote:
LittlestCthulhu wrote:
Metaboli just introduced a new encryption scheme on their service that has full 64-bit support. There is a good chance we will start using this, it is still a big project to make the GameTap plugin work this new encryption and convert games over to it.

Note the "big project" part. If they opt to use it, the games will need to be converted and tested. In short "soon" is a matter of opinion.

(I'm not GT staff)


But you are correct. ;)

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April 17, 2009, 1:45 pm
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Post Re: The Official 64-bit Support Suggestion Thread
Wow.. I just saw this thread while trying to find a fix to my problem.. Can't believe that 64bit is not supported. I purchased my computer with no option of a 32bit of anything. So in effect I purchased myself right out of using Gametap. Well was fun but I will be canceling my acount, and from multiple posts in here I am not alone in this area.

I do hope who ever is at fault for this lapse gets some nice "praise".


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