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UT3 versus its predecessors
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Aricene
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October 23, 2009, 9:13 am |
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Joined: December 14, 2007, 1:38 pm Posts: 113
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 UT3 versus its predecessors
Because someone's gonna make this thread eventually. You know it. It might as well be me. Our story so far: the contrasts between Unreal Tournament 3 and the previous incarnations of the series have become something of a controversy among gamers, in the same way one might say that World War II was "something" of a curio among historians. Not only does Unreal Tournament 3 get rid of Assault mode (which was the same mistake the UT2003 made), but the controls feel very different. They were clearly designed for a gamepad first, with PC controls as an afterthought. The mouse acceleration, for instance, cannot be turned off without .ini hacking*. Seeing the phrase "Autoaim on/off" in the options menu of what was once a hardcore PC FPS is always something of a shock. From what I've seen so far, UT3 has a higher percentage of "gimmick" maps than the originals, too. There's a map split across several worlds connected via gateways, a map so dark as to make Doom 3 blush, a deathmatch map with an OMGgiantkillvehicle for one player only, and I haven't even had a chance to explore the other game modes yet. I'm not sure what I think about this yet. I understand why competitive tournament players would look down on the OMGgiantkillvehicle map in particular. It's not as though you have a ghost of a chance against that thing. Game sure is purdy, though. I must be shallow, because that makes up for a lot. I'll see how long I can stick with this. *If you want to get rid of the mouse acceleration, I recommend following the instructions in this thread. It worked for me, and now the game feels more like the originals, albeit with slower character movement. It boggles the mind why mouse acceleration needs .ini hacking to turn off, though. Would it really have been that difficult to make it a menu option?
Last edited by Aricene on October 23, 2009, 7:32 pm, edited 2 times in total.
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LittlestCthulhu
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October 23, 2009, 10:14 am |
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Administrator
Joined: March 22, 2009, 3:59 pm Posts: 2123 Location: GameTap HQ
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 Re: UT3 versus previous UTs
In a very base analysis I'd say the original gets a big boost from nostalgia from me, but UT2004 has the best gameplay, but UT3 has the best graphics.
UT2004 is my favorite.
_________________ ^(;,;)^ ~ Never bring a knife to a hammer fight.
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MobiusArcher
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October 23, 2009, 4:16 pm |
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Joined: March 31, 2009, 2:16 pm Posts: 601
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 Re: UT3 versus previous UTs
I agree that UT2004 is better than UT3, but i still think UT3 is an excellent game. Unfortunately, its similar enough to UT2004 that the only real reason to play it instead of UT2004 is the graphics. Of course there is also the single player campaign for what its worth. That's actually my biggest problem with the game. I mainly play these games single player. I like how the matches are set up like challenges to beat. making them attached to a story instead of UT2004's tournament system just means there are less of them to beat, and no reason to play through the game again. When it comes to single player, i actually like Unreal Championship 2 the best. It has a story mode with a story that i really like, it has separate ladder for each character, and a set of challenges that i keep going back to. One of these days i'm going to beat them all and finally unlock Raiden. One of these days.
I feel the need to complain about the way character designs are going these days. Epic is the biggest offender here. I don't want my dude to look like a big cuddly teddy bear man. I assume they're trying to make everybody look like a bad-a**, but they really just end up looking cute.
_________________ Ho hey, sweet lady of Wayrest! Ho hey, sweet lady of mine! Oh I'll see you again, yes I'll see you again, sweet lady of Wayrest so fine!
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Themaster032
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October 24, 2009, 12:35 pm |
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Joined: December 20, 2007, 3:11 pm Posts: 818 Location: Vault 101
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 Re: UT3 versus its predecessors
Maybe it's just because I've only been playing UT since it came to gametap but I don't really feel like there's a lot of diffrence between ut04 and ut3  I think I like both about the same.
_________________ War. War never changes(HINT:It's fun).
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compumom
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October 25, 2009, 9:38 am |
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Joined: August 11, 2009, 1:51 pm Posts: 113
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 Re: UT3 versus its predecessors
Personally I prefer UT3 over 2004, mostly because i think there is a bigger variety in vehicles, i enjoy the new types of launching on the rocket's secondary fire (spiral ftw), the graphics are much better, gameplay and vehicle control seems tighter overall. Deffinatly hoping for some gametap tourneys for this game.
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isisprince
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October 25, 2009, 8:35 pm |
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Joined: August 9, 2009, 7:08 pm Posts: 240
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 Re: UT3 versus its predecessors
Onslaught mode is missing in favor of the new warfare mode. This new gameplay mode changes up everything so much due to the orb way of capturing nodes in addition to the ridiculous vehicles. Unreal tournament 2004 emphasized more skill as far as which vehicle and how you use your weapons (the skill of aiming) in addition to being designed as a PC game.
Unreal tournament 3 gets rid of the most popular mode (onslaught) for inexplicable reasons and adds a single player game that holds nothing special. It would be different if different characters had plot lines that you are interested in. If anyone remembers how dumb quake 3 Arena was in single player mode... that is how I feel here. Unreal tournament 3 has superior graphics and a souped-up single player mode, but that's ALL it has over the 2004 edition.
The good news is there are still a lot of players in the 2004 edition. There is also a lot of cool maps and some really fun matches.
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Last edited by isisprince on October 25, 2009, 8:38 pm, edited 1 time in total.
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isisprince
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October 25, 2009, 8:36 pm |
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Joined: August 9, 2009, 7:08 pm Posts: 240
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 Re: UT3 versus its predecessors
compumom wrote: Personally I prefer UT3 over 2004, mostly because i think there is a bigger variety in vehicles, i enjoy the new types of launching on the rocket's secondary fire (spiral ftw), the graphics are much better, gameplay and vehicle control seems tighter overall. Deffinatly hoping for some gametap tourneys for this game. | | |
You could do a spiral in 2004.
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Themaster032
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October 25, 2009, 8:59 pm |
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Joined: December 20, 2007, 3:11 pm Posts: 818 Location: Vault 101
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 Re: UT3 versus its predecessors
Quote: Unreal tournament 3 gets rid of the most popular mode (onslaught) for inexplicable reasons and adds a single player game that holds nothing special. | | |
I don't see what the big deal over onslaught was, all the monsters looked like they were from the first unreal, I didn't have much fun with that mode.
_________________ War. War never changes(HINT:It's fun).
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Aricene
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October 25, 2009, 9:07 pm |
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Joined: December 14, 2007, 1:38 pm Posts: 113
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 Re: UT3 versus its predecessors
That was Invasion. Onslaught was the mode with the generators, nodes, and all the vehicles.
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MobiusArcher
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October 25, 2009, 11:29 pm |
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Joined: March 31, 2009, 2:16 pm Posts: 601
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 Re: UT3 versus its predecessors
Onslaught is better than Warfare. I was hoping that they would do with UT3 what they did with UT2003, and release a new version with added modes. If that happened, you know it would have included Onslaught and Assault.
The characters all look so... adorable. That's just not right.
_________________ Ho hey, sweet lady of Wayrest! Ho hey, sweet lady of mine! Oh I'll see you again, yes I'll see you again, sweet lady of Wayrest so fine!
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Zbornak
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October 26, 2009, 7:14 am |
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Joined: April 2, 2009, 1:31 pm Posts: 87
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 Re: UT3 versus its predecessors
MobiusArcher wrote: Onslaught is better than Warfare. I was hoping that they would do with UT3 what they did with UT2003, and release a new version with added modes. If that happened, you know it would have included Onslaught and Assault.
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They actually did this with the Black version. It added the Greed and Betrayal games, as well as the Titan mutator and other stuff. You can also get mods that recreate classic modes like the original Domination and Assault.
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Themaster032
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October 26, 2009, 4:47 pm |
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Joined: December 20, 2007, 3:11 pm Posts: 818 Location: Vault 101
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 Re: UT3 versus its predecessors
Quote: That was Invasion. Onslaught was the mode with the generators, nodes, and all the vehicles. | | |
Oh yeah  Now I feel dumb
_________________ War. War never changes(HINT:It's fun).
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MobiusArcher
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October 26, 2009, 5:23 pm |
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Joined: March 31, 2009, 2:16 pm Posts: 601
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 Re: UT3 versus its predecessors
Zbornak wrote: They actually did this with the Black version. It added the Greed and Betrayal games, as well as the Titan mutator and other stuff. You can also get mods that recreate classic modes like the original Domination and Assault. | | |
I guess i could have been a bit clearer in my meaning. I didn't mean that i wished them to just add a couple of new modes. I wanted them to add enough new content that it could be considered its own game. Remember, UT2004 added vehicles! UT3 Black is more like UT3: Gold. Its hardly the upgrade that UT2004 was.
_________________ Ho hey, sweet lady of Wayrest! Ho hey, sweet lady of mine! Oh I'll see you again, yes I'll see you again, sweet lady of Wayrest so fine!
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