Additional Info

Hard drive space
Full download: 0.39 GB
Initial download: 0.27 GB
Download time
| Kb/s | 20 MB | 8 MB | 512 KB |
|---|---|---|---|
| Time | 1mn | 4mn | 1h 05mn |
System Requirements
- Operating System: 2000/XP,
currently Vista testing - Direct X version: 4.07
- Processor: 450MHz
- OS: Windows
- RAM: 64MB
- Video RAM: 16MB
Copyright
© 2005 MERIDIAN 4 All rights reserved. Great Journey is a trademark of Rebelmind Inc. All rights reserved.All other trademarks and copyrights are the properties of their respective owners.
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Overview
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Instructions & Tips
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Screenshots & Video
Basics
The bulk of Great Journey is a point-and-click adventure. When the mouse cursor is pointing at a bit of ground your character can walk to, the icon will show a pair of green footprints. Simply click to move to that location. Sometimes jumping is necessary -- your character will jump instead of walk when the footprints are blue instead of green. Click on objects to pick them up; they may then be added to your inventory or used on other objects.
Inventory
Items may be stored in your character’s inventory to use later. The most important of these is the Magnifying Glass, which allows you to click on objects you may not interact with otherwise. Judicious use of the Magnifying Glass is important on every screen, as it is often the only way to reveal clues and tools necessary to solve the game’s puzzles.
Tip: Sudden Genre Shift
Occasionally, the game will switch to a more arcade-like control scheme for certain sections. But don’t panic, point-and-click fans! When this happens, you’ll be given a rundown of the controls before you begin. These are generally controlled with the keyboard, but the sailing (or flying) sections that crop up regularly are controlled with the mouse.
Tip: Hop To It
Items may be stored in your character’s inventory to use later. The most important of these is the Magnifying Glass, which allows you to click on objects you may not interact with otherwise. Judicious use of the Magnifying Glass is important on every screen, as it is often the only way to reveal clues and tools necessary to solve the game’s puzzles.













