Additional Info

Animated Blood
Violence
Hard drive space
Full download: 0.98 GB
Initial download: 0.76 GB
Download time
| Kb/s | 20 MB | 8 MB | 512 KB |
|---|---|---|---|
| Time | 5mn | 13mn | 3h 24mn |
System Requirements
- Operating System: 2000/XP,
currently Vista testing - Processor: 450MHz
- OS: Windows
- RAM: 64MB
- Video RAM: 8MB
Copyright
Heroes of Might and Magic IV® © 1995-2003 Ubisoft Entertainment. All Rights Reserved. Heroes, Heroes of Might and Magic, and their respective logos, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other coutries.
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Overview
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Instructions & Tips
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Screenshots & Video
Basics
Heroes IV is a tactical strategy game set in a fantasy world. Single players have the option of playing through any of the six campaigns or choosing from 24 instant action scenarios. Begin the game by selecting campaign or scenario, then the specific game you wish to play. You can tweak a few items in the following menus, then it's off to war!
Combat
When things get rough, you go to the combat screen. Here you'll see your army facing the enemy across the battlefield. One change in Heroes IV is that your heroes are directly involved in combat -- their prowess in battle is tremendous, but a dead hero is a blow to morale. You order your units one at a time. Watch the numbers above each unit; that's how many individual troops of that type you have left. Combat is over when one army is defeated or heads for the hills.
Controls
Heroes IV may seem complicated at first, but the interface is intuitive. Hover the mouse over any control to see a description of what it does, or right click for detailed information. Don't be afraid to experiment, especially on the world map. Here you move armies across the landscape, exploring and conquering. Armies have movement points to spend in a turn. When you're done moving, click the end turn button -- the hourglass in the lower right -- to advance.
Heroes
Heroes are your all around go-to guys. You can field heroless armies, but their morale is lower and they won't fight as effectively. Recruit heroes at taverns. You do have to pay them, of course, so keep an eye on your cash flow as you add to your roster. Hero statistics improve, and you may find magical artifacts that grant a hero or army an added bonus. Some heroes can cast spells, too. Heroes never truly die; if killed in combat, resurrect them at one of your towns.
Town and Resource Management
Just as heroes are central to your armies, towns are central to your territory. You build structures, gather resources and recruit troops in towns, so keeping them safe is a top priority. Visit your towns often to check on replenishment of troops and to see whether any new structures can be built. As you grow in power and territory, more and more towns will be added to your collection.
Tip: Towns
Towns are your most important asset, producing creatures and resources and sheltering weakened armies. Build them up and make sure they're well defended. Of course, your enemies will do the same. Never attack a town or fortress unless you've got numeric superiority. Even then, expect to take heavy losses.
Tips: Caravans
Caravans are a new addition to Heroes IV. They allow you to move armies across huge distances, between two towns that both have caravans built.
Tip: Spell Alignment
Spellcasting heroes get different forms of magic depending on their alignment. Try to strike a balance of heroes so your spellbook is well-rounded.
Tip: Public Relations
Remember that creatures don't like serving under a hero of an opposing alignment, or with creatures that don't share their politics. Morale will plummet if you don't organize your armies carefully.













