Game Controls
Full Screen Toogle
Alt + Enter
Pause Game
Shift + Escape
| 1 Player Start | Numpad Enter |
| 2 Player Start | F2 |
| Escape | Esc |
| Move Up | Up |
| Move Down | Down |
| Move Left | Left |
| Move Right | Right |
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Additional Info

Copyright
PAC-MAN®&© 1980 NAMCO LTD., ALL RIGHTS RESERVED.
Downloading
This game is compatible with 64-bit Windows OS
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Overview
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Instructions & Tips
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Screenshots & Video
Basics
Pac-Man is the definitive "maze chase" game -- you control the round, dot-eating gobbler, moving up, down, left or right through each maze while being chased by four ghosts. Each maze contains precisely 240 dots and four power pills. Receive 10 points for every dot your Pac-Man eats; score 50 points for each gobbled power pill. Once you have eaten every dot, a new maze begins.
Ghosts
If any of the four ghosts (a.k.a. Inky, Pinky, Blinky and Clyde) touches Pac-Man, he dies and a new Pac-Man continues in his place. You start the game with three lives and gain one bonus life when your score hits 10,000.
Power Pills
Power pills are the large dots located near each corner of the maze. When Pac-Man eats a power pill, the ghosts turn blue and become disoriented temporarily. Pac-Man can then eat the confused ghosts for big points. Ghost point value: first ghost, 200; second, 400; third, 800; final ghost, 1600. Try to get all four!
Bonuses
Bonus items will appear near the middle of the maze. Eating these items won’t affect the ghosts, but will give an added boost to your score. As you progress, the bonus items offered become increasingly more valuable. Yummy! Look for: cherries (100 points), a strawberry (300 points), a peach (500 points), an apple (700 points), grapes (1,000 points), a yellow Galaxian space ship (2,000 points), a bell (3,000 points) and a key (5,000 points).
Tip: Lure The Ghosts
Lure the ghosts towards the corners of the maze, then eat the power pill at the last possible moment. Those ghosts will never see it coming!
Tip: Power In The Pill
As you get deeper into the game, eating power pills won’t disorient the ghosts for long. Avoid a lengthy ghost hunt or you may become prey.
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