Additional Info

Blood and Gore
Violence
Hard drive space
Full download: 0 GB
Initial download: 0 GB
Download time
| Kb/s | 20 MB | 8 MB | 512 KB |
|---|---|---|---|
| Time | 0mn | 0mn | 0mn |
System Requirements
- Operating System: 2000/XP,Vista
- Processor: 500MHz
- OS: Windows
- RAM: 128MB
- Video RAM: 16MB
Copyright
é 2003 Microsoft Games Studios. All Rights Reserved.
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Overview
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Instructions & Tips
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Screenshots & Video
Basics
Rise of Nations is a traditional RTS, and if you have played Empire Earth or Age of Empires, it will feel familiar to you. RoN uses a point and click menu system. Each unit and building has various abilities, just select your unit and click on the menu option on the bottom left to tell it what to do. To move units, point and right click where you want them to go. You can also group units by dragging a box around them with your mouse. Your ultimate goal is to grow from one small town to a dominant nation that can take on the world.
Towns
In Rise of Nations, the town serves as a hub for the rest of your buildings and resources, and every building needs to be attached to a town. As each town can only have one of each resource building (except farms, which you can have 5 of), it is critical to build new towns as soon as possible to allow you to gather more resources. The number of towns you can have is dependent on your Civics research level.
Resources
As with all RTS games, you will need to gather resources to create more troops and buildings. Farms create food, lumber camps create wood, mines create metal, and universities create knowledge. Each of these will require peasants (or scholars, for the university) working at the resource to gather. The number of peasants for lumber and mining depends on the size of the forest or mountain being worked. Eventually, you will also be able to gather the oil resource the same way. Lastly, there is the wealth resource. Though this is created directly through the market building, you will need to run caravans between your towns and study taxation through the temple building in order to keep a sufficient flow of money available. The amount of any resource that can be gathered is dependent on your Commerce resource level. There are also certain rare resources scattered around the map that will provide bonuses. Create a merchant at your market, and have him go to the resource to collect it.
Buildings
Besides resource buildings, you will also need to construct various military and support buildings in your towns. Military buildings include the barracks, which makes infantry, the stables, for mounted units, and the siege workshop, for artillery. Maintaining a powerful army will be crucial in battle, so be sure to start your military early. Support buildings include the temple, which has upgrades for taxation, and the granary, to increase your town's food supply.
Technology
The library is your most important building, as it allows you to research technology upgrades. Military upgrades will allow you to increase your population, as well as improve your army. Civics upgrades will allow you to have more cities, plus other benefits such as taxation. Commerce upgrades will allow you to gather more resources and have more caravans. Science upgrades will provide a variety of improvements, as well as accelerating research in general. Once you have enough technology improvements, you can move to a new Age, allowing for more advanced units and abilities.
Game Modes
In Quick Play mode, you begin as a small town, and must defeat all enemies on the map. Campaign, or Conquer the World mode, is rather different, and plays much like the board game Risk. You start with a single army on the map screen, located at your civilization's home territory. You must move that army to an enemy territory in order to attack. Once there, the game will present you with a scenario in order to win, ranging from attack with a few troops up to a full round requiring you to build up your town and wipe the enemy off the map. If you are victorious, you gain control of the new territory, some tribute money, and occasionally special resources and bonus cards that you can use to improve your abilities. If the territory has a supply camp icon, you will also gain a new army with which to attack. You can also improve your territories using the tribute money, in order to make them more heavily fortified. The enemy units aren't just waiting for you to attack, after all, and you want to make sure you have sufficient defenses.
Tip: Scouting
Scouting early has many advantages. You will know what the surrounding area is like, potentially find where the enemy is located, find new resources, and find bonus items that will grant instant resources. You can also start by having your scout auto-explore to try to clear the map out as quickly as possible.
Tip: Not Gonna Need A Bigger Boat
Unlike most similar games, you will not need to build transport ships to move units across the water. So long as you have a docks available, units will automatically be given transports and will cross the water themselves.
Tip: Don't Spread Too Thin
In the campaign mode, make sure not to try to capture more than you can easily defend, or the enemy will be able to break through your lines and cut off your troops from the rest of your army.













