Game included in the
Hard drive space
Full download: 1.2 GB
Initial download: 1.2 GB
Download time
| Kb/s | 20 MB | 8 MB | 512 KB |
|---|---|---|---|
| Time | 8mn | 21mn | 5h 28mn |
System requirements
- Operating System : 2000/XP,Vista
- DirectX version :
- Processor : 733 MHz
- RAM : 128 MB
- Video RAM : 32 MB
Additional info
Category : Sports-Simulation
Difficulty : Average
Multiplayer :
Language : us
Official Site
Publisher :
Atari

Comic Mischief
Mild Violence
Copyright
©2005 Atari. All Rights Reserved.
Basics
In Rollercoaster Tycoon 3, you are put in charge of amusement parks, and it's up to you to keep things both fun and profitable. In Campaign Mode, you are given scenarios, usually parks that have already been partially built, and then various tasks to accomplish. Each scenario has three levels of tasks: Apprentice, Entrepreneur, and Tycoon. Though the scenario will be considered complete after finishing the Apprentice tasks, you can stay and work through the more difficult goals, or just move on to the next scenario. In Sandbox mode, you have a blank canvas and infinite money to build the park of your dreams from scratch.
Facilities
Besides the rides, your park will also need a variety of other buildings, such as food and drink stands, gift shops, and bathrooms. Besides keeping your guests happy, many of these building will also serve as additional revenue streams for the park. To build, click on the Facilities button on the left menu, then the type of building, then the building itself, and then click on clear ground. As with rides, you can choose your theme options from the list at the top. You will also need to remember to open your facilities before your guests will be able to use them.
Building Your Own Rollercoaster
While there are plenty of pre-designed coasters available if you just want to manage your park, you also have the option of building your coaster from scratch. To start, select the style of coaster you want, and place the first piece. You will then need to add a few more "station" pieces to mark the beginning and end of the ride. Once your station is complete, you will likely want to start with a big hill to give your coaster the speed it will need to make it through the rest of the ride, and remember to add the chain option so your cars will be carried to the top. After that, the sky is almost the limit, so long as you keep the physics of real rollercoasters in mind. For example, if you build a curve, you will usually want to bank the track. For new pieces, you will have three main options: angle, direction, and banking. Set your options, then click to see the piece, and then click again to place. You can also add special kinds of track such as corkscrews or loops, but you will need to have the correct style of coaster and the proper "start". Loops will need a slight incline added before they are available. Lastly, if you are ready to finish, you can use the autocomplete button to let the computer try to wrap up.
Tip: Variety is the Spice of Life
If you want to attract more customers to your park, it's important to remember that not everyone will be an adrenaline junkie. Besides the giant coasters, it's a smart idea to also have slower, less intense rides to make sure that everyone has fun together.
Tip: Ride the Rides
You can get a first-person view of any of the rides in your park by selecting the ride, hitting the Details button, and then clicking on the camera. The menu will hide while you're on the ride to give you a better view, but you can bring it back by mousing over the lower right hand side of the screen.
rides
The most important element of any amusement park is, of course, the rides. To add a new ride, first click the rides button on the left side menu, then choose the kind of ride, then the ride itself, and then place it on a clear piece of ground. If your park has a certain theme to it, you can change the design of rides available by using the options at the top of the list. Once your ride is created, you will then need to place the entrance and exit. For the exit, it's sufficient to create a normal path, but you will need to create a special queue for the entrance. To do so, hit the paths button, then select the queue option. Once you have the lines in place, click the flag to either test or open the ride. You will also likely want to go to the finance page for the ride to set the price. If the price is set too low, your ride just won't make any money.
Staff
Your park will also need various staff members to keep things running smoothly. You will need inspectors to keep an eye on things and make sure the rides are operating properly, mechanics to fix things that do break out, and janitors to pick up litter and keep the park generally clean. You can also hire other more optional staff members such as costumed entertainers for the enjoyment of your guests. To hire staff, click the Management button on the left menu, then the Staff button. Your current staff will be shown in the box that appears, with the hire buttons at the bottom. Once a new staff member is hired, you can place him anywhere in the park, and they will get to work automatically. From the staff menu, you can also change wages as well as train, discipline, or fire your staff.
Tip: Getting Your Feet Wet
Running an amusement park can be a pretty daunting task, and there is a lot to take into account. We recommend that all new players start with the tutorial mode to learn the ins and outs of park management and coaster building.
tip: testing in progress
It's important to test new rides before opening them to the public to make sure there aren¿t any problems and to gather data about how exciting they are. This is especially true for any coasters you have built yourself. You don't want your cars going off the track with customers aboard, after all.
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StatisticsStatistics
Top 3 playersTop 3 players
| Player | Time played | |
|---|---|---|
| 1 | Bajibaju | 61 hours |
| 2 | steelstilletto | 59 hours |
| 3 | kckage16 | 16 hours |
| See all the players | ||