Players online: 221

Game Controls

Keyboard

Controller

Full Screen Toogle

Alt + Enter

Pause Game

Shift + Escape

Start Left Shift
Escape Esc
Weak Punch V
Medium Punch C
Strong Punch X
Weak Kick F
Medium Kick D
Strong Kick S
Jump Up
Crouch Down
Move Left Left
Move Right Right
Special Start Left Shift
No controller is active.

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Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

In Game Packs:
Game Street Fighter Alpha 3 - Category Fighting
9.2
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Additional Info

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This game is compatible with 64-bit Windows OS

This game is compatible with 64-bit Windows OS

Basics

SFA3 plays essentially like every other entry in the Street Fighter series: Two fighters (either player- or computer-controlled) square off against one another at opposite sides of the screen. Players may choose from more than 30 different characters, each of whom has unique skills and varying levels of strength and defense. The goal of each match is to defeat your opponent by wearing his or her health to zero within the time alloted. The first fighter to win two rounds moves to the next foe.

Movement

All characters are controlled by the same basic motions. The controller can be moved in 8 directions. Pressing toward the other character (Forward) moves your fighter closer to his opponent; press away causes him to move back and automatically block attacks. Pressing up will cause your character to leap; pressing an upward diagonal will cause your character to leap either toward or away the enemy. Down causes your character to duck to evade high attacks and duck below an opponent's guard.

Basic Attacks

Each character also has six basic attacks. In most cases, they're divided into three kinds of punches and three kinds of kicks: Weak, medium and heavy. Weak attacks are generally extremely quick but inflict little damage; heavy attacks are powerful but leave the attacker more vulnerable to retaliation. Additionally, each character has special attacks which can be performed with certain button combinations.

Meters

Between the health meters is the timer, which steadily counts down as each match proceeds. If this reaches zero, the round ends and the character with the most remaining health wins. Slightly below that is a pair of guard meters, which indicate how many more hits a player can defend against. At the bottom of the screen is the charge meter, which indicates your ability to perform super arts. The charge meter rises with most actions performed by or against a player.

Status

All the on-screen information can be confusing, but learning to read it is essential to winning. The most important thing to watch are the health meters, the two yellow bars displayed at the top of the screen. Each health bar indicates a character's vitality; when one of these is reduced completely, that player loses the round. Above each health meter is that player's score. As a match proceeds, victory marks appear next to the score to show how many rounds have been completed.

Tip: Special Moves

Every character has a number of unique skills. These are performed by pressing specific combinations of buttons. Special Arts are generally divided into three different types. Motions involve moving the controller in certain directions in combination with an attack button, such as Ryu's fireball. Charging attacks require a button or direction be held for two seconds then released, such as Charlie's Sonic Boom. Mashing is the simplest: Simply hit a button rapidly, as in Chun-Li's Lightning Kick.

Tip: ISMs

Unique to SFA3 are "ISMs," a way to easily customize your character to your preferences. Each character offers an X-ISM, A-ISM and V-ISM, and different moves and skills are available for each setting. A-ISM makes your character perform like their counterparts from previous Alpha games, while X-ISM causes your character to fight more like they did in the original Street Fighter II. V-ISM is more unique and sacrifices power for speed and the ability to perform devastating Custom Combos.

Tip: Combos

Every character has a number of unique Combo attacks -- that is, a series of actions which lead smoothly into one another without giving the opponent time to recover. If you perform a Combo properly, your enemy will be defenseless from the moment you land the first blow until your final strike lands. These are complicated and very specific to each character, but by paying careful attention you can easily create your own deadly combination attacks.

Tip: Guard Break

It's important to play cautiously in SFA3, but don't "turtle" -- if you go entirely on the defensive, your enemy can chip away at your Guard Meter (located below your health bar). This meter is reduced by each successful attack your opponent makes; when it's empty, your fighter becomes dizzy and vulnerable until it refills. The meter will slowly refill on its own as long as you're not taking damage.

Tip: Alpha Counters

If you're extremely quick, you can counter an opponent's attack by pressing forward + Punch + Kick together at just the right time. This uses a portion of your Charge Meter and requires different timing for each character, but can be extremely useful.