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Game Controls

Keyboard

Controller

Full Screen Toogle

Alt + Enter

Pause Game

Shift + Escape

Start Left Shift
Escape Esc
Weak Punch V
Medium Punch C
Heavy Punch X
Weak Kick F
Medium Kick D
Heavy Kick S
Jump Up
Crouch Down
Move Left Left
Move Right Right
Special Start Left Shift
No controller is active.

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Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

Shodredux

Score: 128,593

Monday, 5/17/08, 1:24PM (EST)

In Game Packs:
Game Super Street Fighter II: The New Challengers - Category Fighting
8.3
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This game is compatible with 64-bit Windows OS

This game is compatible with 64-bit Windows OS

Basics

SSF2 plays a lot like other Street Fighter II titles: Two fighters square off against one another at opposite sides of the screen. Players may choose from 16 different characters, each of whom has unique skills and varying levels of strength and defense. The goal of each match is to defeat your opponent by wearing his or her health to zero within the time allotted. The first fighter to win two rounds moves to the next foe.

Movement

All characters are controlled by the same basic motions. The controller can be moved in 8 directions. Pressing toward the other character (Forward) moves your fighter closer to his opponent; pressing away causes him to move back and automatically block attacks. Pressing up will cause your character to leap; pressing an upward diagonal will cause your character to leap either toward or away the enemy. Down causes your character to duck to evade high attacks and duck below an opponent's guard.

Status

The two yellow bars displayed at the top of the screen are the player's health meters. Each bar indicates a character's vitality; when one of these is reduced completely, that player loses the round. Above each health meter is that player's score. As a match proceeds, victory marks appear next to the score to show how many rounds have been completed. The timer between the meters counts down as players fight; if it reaches zero, the player with the most health remaining wins the round.

Attacks

Each character also has six basic attacks. For all characters except Balrog (who can only punch), they're divided into three kinds of punches and three kinds of kicks: Weak, medium and heavy. Weak attacks are generally extremely quick but inflict little damage; heavy attacks are powerful but leave the attacker more vulnerable to retaliation. Additionally, each character has special attacks which can be performed with certain button combinations.

Special Moves: Motions

Every character has a number of unique skills beyond the six basic attacks. These are performed by pressing specific combinations of buttons. Special Arts are generally divided into three different types: Motions, charging and mashing. Motions involve moving the controller in certain directions, usually in combination with an attack button. For instance, Ryu's fireball is performed by pressing Down, Down-Forward, Forward and tapping any Punch button as the motion is completed.

Special Moves: Charging/Mashing

Charging attacks require a button or direction be held for two seconds then released. Guile's Sonic Boom is performed by charging Back then pressing Forward and any Punch button at the same time. Mashing is the simplest: Simply hit a button rapidly, as in Chun-Li's Lightning Kick (simply press any Kick key as quickly as you can).

Special Moves: Combos

Every character has a number of unique Combo attacks -- that is, a series of actions which lead smoothly into one another without giving the opponent time to recover. If you perform a Combo properly, your enemy will be defenseless from the moment you land the first blow until your final strike lands. These are complicated and very specific to each character, but by paying careful attention, you can easily create your own deadly combination attacks.

Tip: Untouchable

Most characters's Special Arts have hidden benefits -- the best of which is a brief period of invincibility. Although it takes timing to master, learning to use this temporary invulnerability can be a huge tactical advantage, causing your opponents to waste powerful attacks and spoiling their combo set-ups. Furthermore, many moves are capable of nullifying specific enemy attacks (Cammy's Spinning Knuckle, for instance, allows her to pass through fireballs unharmed).