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Game Syberia - Category Adventure
8.4
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Opening Walkthrough: Part 7

Right click or press [Esc] again to open your inventory, and click on the cell phone icon. Now, either manually enter the office number you found on the fax, or click on the up and down buttons on the phone to find it in your memory. Edward seems only mildly annoyed, and sends you on your way to talk to Anna's notary and get this straightened out. That's about it for our walkthrough, you now know how to do just about everything you can in Syberia. It's up to you and your clever little mind to figure out the rest!

Getting Started

After a brief cinematic, you will be presented with Syberia's title screen. "New Game” will start you on a new adventure, while "Load Game” allows you to continue from a previous save. "Cutscenes” lets you re-watch the non-interactive cinema portions you've already seen, "Credits” lets you see who made the game, "Options” allows you to turn subtitles on and off and adjust the graphics settings, and "Quit Game” will bring you back to GameTap.

Opening Walkthrough: Part 1

Our story begins in Valadilene, France. You are Kate Walker, a hotshot lawyer from New York, here representing a client who wishes to purchase local toy company Voralberg Manufacturing. It's a relatively simple assignment: all Kate has to do is get the owner, Anna Voralberg, to sign a piece of paper. The game opens with a brief cinematic cutscene, in which Kate is witness to an odd funeral procession led by large "automatons.” Take a good look, you're about to see a whole lot more of these mechanical wonders!

Opening Walkthrough: Part 2

Syberia is a "point-and-click” adventure game, players will interact with other people and objects by merely pointing and clicking on them with a mouse. If this is your first time playing an adventure game, we'll help you get started! After Kate arrives at her hotel, hover your mouse over her suitcase. You'll notice that the icon changes shape – this means that you can interact with the object you're pointing at. Click on the suitcase, and Kate will tell you that she's too tired to bring it upstairs. You'll see a notepad briefly flash on the screen – this means that a new option has been added to your Dialogue Notebook. When talking to other people, you will now have the option to ask them for help with your luggage.

Opening Walkthrough: Part 3

Now hover the mouse over the bulletin board in the background – it will change into a hand icon. This means that there is something here for you to pick up and carry with you. Click on it, and Kate will automatically grab and start reading a tourist brochure for the village of Valadilene. Read through it if you'd like by clicking the right and left arrows to go forward and back a page, or click on the upward-pointing arrow to exit out of this view. The brochure is now added to your "Personal File,” and can be read at any time. The Personal File can be accessed by either pressing [Esc] or the right mouse button, and then clicking on the arrow marked "Personal File.”

Opening Walkthrough: Part 4

There is a small automaton attached to a bell on the reception desk. Click on it to get a close-up view. Try to click on the button to activate the bell – nothing happens. Now try the automaton – Kate will tell you that she needs a key. Luckily, there's one laying right next to it on the desk! Click on the key, and it will be added to your inventory. Right click or press [Esc] to bring up your inventory menu, then click on the key to equip it. Now click on the automaton again, and Kate will activate it using the key. Press the button, and it will start ringing the bell, attracting the attention of the inn keeper.

Opening Walkthrough: Part 5

Click on the inn keeper to start a conversation. Your Dialogue Notebook will open on the left side of the screen – click on "Kate” to introduce yourself, as that is the polite thing to do, and then click on "Help” to get help carrying your luggage upstairs. This will spark a brief conversation, which reveals that the funeral you saw on your way in was for none other than Anna Voralberg herself! This assignment is going to be tougher than you’d hoped.

Opening Walkthrough: Part 6

A message is waiting for you on the nightstand in your room – it is a fax from your client, Edward Marson, reminding you of the importance of getting Voralberg to sign over her company. Better tell him the bad news. Edward’s phone number is located on the top of the fax, let’s give him a call.

Tip: Leave Nothing Unturned

As with any adventure game, it’s a good idea to make sure you’ve looked at, talked to, touched, smelled, tasted, called, and taken absolutely everything that the game lets you interact with. You’ll get nowhere without exploring everything you can, so don’t be afraid – take anything that isn’t nailed down, and try every action you can think of. It is not possible to die or get stuck in Syberia, so have no fear, adventurer.